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👋Welcome to RSM Documentation

Control your shaders like you never did before!

Realtime Shader Manipulator made by THEBOSSA WORKS

Tip: You don’t need to write any shader code to use Realtime Shader Manipulator. Just assign your material, set the reference name, and control the effect — all directly from the inspector.

Overview

Realtime Shader Manipulator (RSM) is a Unity tool designed to dynamically control shader float properties at runtime. It provides modular, coroutine-based control for effects such as incremental changes, oscillation (PingPong), and randomisation.

With RSM, you can:

  • Trigger, stop, reverse, or reset shader effects.

  • Handle individual or multiple materials simultaneously.

  • Create custom shader-driven behaviours with ease.

Credit: The asset shown in the GIF is Atmospheric House by Finward Studios and is not included in this package.

🛠️How to Setup?How to Use?🧩Public API

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