Realtime Shader Manipulator made by THEBOSSA WORKS
Tip: You donβt need to write any shader code to use Realtime Shader Manipulator.
Just assign your material, set the reference name, and control the effect β all directly from the inspector.
Overview
Realtime Shader Manipulator (RSM) is a Unity tool designed to dynamically control shader float properties at runtime. It provides modular, coroutine-based control for effects such as incremental changes, oscillation (PingPong), and randomisation.
With RSM, you can:
Trigger, stop, reverse, or reset shader effects.
Handle individual or multiple materials simultaneously.
Create custom shader-driven behaviours with ease.
Credit: The asset shown in the GIF is Atmospheric House by Finward Studios and is not included in this package.