👋Welcome to RSM Documentation
Control your shaders like you never did before!
Realtime Shader Manipulator made by THEBOSSA WORKS
Overview
Realtime Shader Manipulator (RSM) is a Unity tool designed to dynamically control shader float properties at runtime. It provides modular, coroutine-based control for effects such as incremental changes, oscillation (PingPong), and randomisation.
With RSM, you can:
Trigger, stop, reverse, or reset shader effects.
Handle individual or multiple materials simultaneously.
Create custom shader-driven behaviours with ease.

Quick links
🛠️How to Setup?❓How to Use?🧩Public APILast updated