This section provides an overview of the available public API methods in RSM.
Tip: Use these methods to control effects via Collider Triggers, Unity Events, Code or Buttons:
Single Target Methods
void TriggerByID(string id)
void StopShaderEffect(string id)
void ResetShaderValue(string id)
void ReverseShaderDirection(string id)
Batch Methods
void TriggerAll()
void StopAllShaderEffects()
void ResetAllShaderValues()
void ReverseAllShaderDirections()
Tip: In most cases, using batch methods on a single or multiple RSM setups with a trigger or Unity Event is enough—unless you need to control each element individually. Either way, you always have the option to control specific variables whenever you want.