🪳Known Limitations

Overlap Issue:

Multiple active effects on the same material and property can lead to conflicting results. Example: Randomising while Ping Pong loop is active.

Solution: Stop either one before activating the other.

The system does not manage automatic conflicts—manual stopping is required for clarity and consistency. RSM designed like this to keep you on the control, not the system.


Unity Specific Issues:

In Unity version 6.1 (6000.1.3f1), it has been observed that one or more shader config variable effects may not work as expected.

The cause is currently unknown. This issue does not occur in larger projects using Unity 2022.3.21f1 or in sample projects using version 2022.3.61f1.

Workaround: Trigger the affected shader property using the TriggerByID(string id) method to restore functionality. Alternatively, duplicate your RSM Tool setup, remove all configs except the unresponsive one, and trigger it via ID.

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