How to Use?

In this section you will learn how to use the RSM Tool.

Tutorial Video

Configure Shader Variables

Once the script is attached or the prefab is added, you’ll see the component in the Inspector. At the bottom of the RSM component, click the Add New Config button. This creates a new entry for you to configure a specific shader float variable.

This will generate editable configuration data under Shader Configs, allowing you to customise each setting.

Tip: There’s no limit to how many configurations you can add.


Image: Detailed example illustrating how RSM configuration data is set up and customised.


Image: Example use case of an already set up RSM Tool demonstrating both the batch method (TriggerAll()) and the singular method

(TriggerByID(string id)) used within a Unity Event.


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